![]() AI War 2 is a grand strategy/RTS hybrid against a galaxy that has already been conquered by rogue artificial intelligence. When I queue up a lot of stuff, they will stop building until I load and then unload them again. They never appear on home worlds or core worlds ( source). Grand Scale RTS - 1.0 Launches October 22nd, 2019. Minor Electric Ammo, Armor Boosts, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPsĪs of version 1.051, SuperTerminals only spawn in maps with at least 40 planets, and have a chance of a little under 50% of doing so. Automate the entire incident lifecycle and resolve incidents faster with AI-powered tools. ![]() (Note that this unit is not captured on planet ownership change and must be destroyed by fire from players' fleet.) Destroying the command station on the planet does not stop the SuperTerminal from reducing AI Progress while spawning ships.Īctivating the SuperTerminal by capturing the planet is considered Hacking by the AI and multiple hacking attacks will increase the AI's response. Transposit is the first AI-powered incident management platform. Update the Auto Build Engineers setting to be a boolean toggle instead of an integer, since the integer version didn't really work anymore Reported by WeaponMaster Fix a bug where the Tech menu would always list an incorrect number of each Command Station Type Thanks to Asteroid for reporting Balance Tweaks. Past a certain point the terminal's response will probably become overwhelming, so players must make sure they are able to destroy the terminal before losing control of the area. For AI progress details, move the mouse cursor over the AI progress display at the top of the screen. ![]() At each reduction the terminal will spawn AI ships (not always directly from the terminal) proportional to the amount of AI progress reduction from the terminal. When humans capture the planet on which this resides, they gain direct access to the core network of the AI, where they can greatly damage the AI's processing capabilities.Įvery 15 seconds, this decreases AI Progress by one, but as a side effect, this increases AI Progress Floor by 0.2. If you are doing a heavy battlestation focus where your early offense is almost entirely based around offensive turret usage its two engineer upgrades for the build speed and cloaking for the support fleet followed by a rank of turret tech and two upgrades directly to the battlestation for deploying some mark 4 turrets.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |